﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;

public class SceneLoadManager:MonoBehaviour
{

    private static SceneLoadManager _instance;

    public static SceneLoadManager instance
    {
        get
        {
            return _instance;
        }
    }

    public SceneFormatVo formatVo;

    void Awake()
    {
        _instance = this;
    }

    public void LoadScene(Vector3 pos)
    {
        Debug.LogError("load area" + pos.ToString());
        Debug.LogError("============================" + pos.ToString());
    }
 
}
